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1 A comprehensive reference guide to the best-selling fantasy novel series by GEORGE R.R. MARTIN file ple m Sa STANDARD OGL EDITION Product No. $49.95 US #WW08345 A GAME OF THRONES and 2005 George R. R. Martin. Produced under license.

2 ZC HAPTER 1 z INTRODUCTION A GAME OF THRONES D20-BASED OPEN GAMING RPG Line Developing By Map By Jesse Scoble Keith Curtis Written By Interior Artwork By Elissa Carey, Jonathon Cassie, Simone Cooper, Chris Desmarais, Jason Durall, Debbie Roman Amok Papsuev (Character Portraits), Nate Barnes (308-309), Dennis Calero (72-73, 378- Gallagher, Sam Johnson, David Lyons, Wil Upchurch, Jeremy Bolthy Zimmerman. 379), Shane Coppage (214-215, 440-441), Thomas Denmark (18-19, 44-45, 62-63, 106-107, 118-119, 184-185, 276-277, 288-289), Chris Dien (94-95, 242-243), Jason Engle (172-173), Mark Evans (36-37, 136-137, Additional Writing By 162-163, 362-363), Jon Hodgson (150-151), Veronica Jones (328-329), Travis Moore (252-253, 262-263), Jesse Scoble, Ian Sturrock Lee Moyer (7-8, 224-225), William OConner (320-321), Chris Seaman (84-85, 126-127), Andrew Trabbold (232-233), Beth Trott (53-54), Udon Studio (298-299, Character Classes, Shields) Special Thanks To Playtesting By Elio M. Garcia, Jr. and Linda Antonsson of www.westeros.org for special support, Nathaniel Bennett, Drew Bergstrom, Robin Boles, John Bryan, Jason Castle, Michelle Klein Castle, writing, and consultation. Stephen Cool, Troy Duffy, Dave van Es, Andy Fix, Peter Flanagan, Paul Frazier, Scott Garibay, Kenneth Michael Siciliano for his interview with George R. R. Martin. Gatt, Xavi Gracia, Brian Houston, Maarten Hulshoff, Paul Jackson, David de Jong, Thijs Kreukels, David Troy Duffy, Andy Fix, David de Jong, and Paul Jackson for phase II playtesting above McCaman, Jan Oliehoek, Dylan Pritchard, Bret Smilyk, Mysti Sothen, Robert Stein, Devinder Thiara, and beyond the call of duty. George Thompson, Michel van Heijningen, Lorena Wolfe file Joe Saul, who started this whole ball rolling. Contributing Supporters Ryan Dancey, for always picking up the phone when it rang. Matthew Andrews, David Banuelos, Frank Bohnsack, Timothy Carter, Rod Currie, Nagy David, Editing By Cyril Demaegd, Dianne Descoteaux, Tod Detre, Herman Duyker, Mark Eggert, Eric Fouvez, Robert French, ple Michelle Lyons and Mark C. MacKinnon Dan Fritz, Javier Gracia, Martin Heidemann, Matthew Hoffman, Andrea Keller, Sebastien Malangeau, Hans Manhave, Scott Martin, Darren Miguez, Shawn Moore, Eden Rabatsch, Jeff Rasar, Susan Ray, Darren Additional Copyediting And Proofing By Richley, K.C. Saniga, Pierre-Alexandre Sicart, Brian Sniffen, Rich Spainhour, Daniel Stanke, Robert m Brian Barnhill, Andy Fix, Paul Jackson, Doug Justice, Matt Keeley, Jason Kottler, Stehwien, Valerie Tatro, Stephen Tihor, Paul Tucker, Chris Young Vincent Lefavrais, Lisa Leutheuser, Gary London, David McCaman, Karen A. McLarney, Resources Sa Dylan Pritchard, Rich Spainhour, Paul Tucker, Christopher Young WESTEROS.ORG Art Direction and Graphic Production By The concordance at www.westeros.org was a tremendous help in putting this book together. The organisation of the world section (Chapter 15) is based on their listings, and used with their permission. Jeff Mackintosh BROTHERHOOD WITHOUT BANNERS Final Graphic Production By The Brotherhood Without Banners www.bwbfanclub.com is an ofcial GRRM fan club. Adam Jury Cover Artwork By Mike S. Miller Final Thanks To George R. R. Martin, for creating Westeros in the rst place. 2005 GUARDIANS OF ORDER, INC. All Rights Reserved. GUARDIANS OF ORDER is a trademark of GUARDIANS OF ORDER, INC. A Game of Thrones and A Song of Ice and Fire 2005 GEORGE R.R. MARTIN. All rights reserved. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. All right reserved under international law. No part of this book may be reproduced in part or in whole, in any form or by any means, without permission from the publisher, except for Open Gaming Content and personal copies of the character sheet, or brief quotes for use in reviews. PDF Version 1.0 (August 2005) Print Edition: ISBN 1-58846-942-5 Production Number WW08345 Created and designed by Guardians Of Order, Inc. [email protected] http://www.guardiansorder.com Published and distributed by White Wolf Publishing, Inc./Sword & Sorcery Studios http://www.swordsorcery.com CREDITS Z P 1 z AGE

3 Sa m ple file

4 Z z FOREWORD Winter... The end of 2004 seemed to bring the words of House Stark home to the ofces of Guardians Of Order. Winter certainly seemed to have arrived. The falling American dollar, the slump in the RPG industry, and other factors beyond our control threatened to bury us in that cold darkness. November of 2004 marked my second full year on the project, and the prospect of abandoning it when the end was just in sight lled me with despair. Guardians Of Order met as a team and planned a course forward. We would put our all into nishing this book, come hell or ... well ... endless winter, I suppose. Mark would make it his top priority to help me put the pieces into place. Jeff would rene his layout and continue to whip his team of artists to make this as pretty a book as a southron garden. I kept jabbing several writers with hot pokers, constantly asking for just a few more words about poisons or NPC write-ups or the Targaryen succession. And Adam went beyond the call of duty for this was never directly his project to hammer out tremendous web support, and help Mark design the Enlightened Self-Interest campaign. Which is where our friends, and GRRMs fans, came aboard. Our ESI campaign in January 2005 found tremendous support, patience, and understanding. Many of you were instrumental in helping us cross that dark time, and make this book happen. It is roughly two-and-a-half years since this project commenced. Guardians Of Order Mark, Jeff, Adam, David (whose work on BESM 3e was instrumental to the AGOT Tri-Stat rules, available in the deluxe edition and a separate Tri-Stat edition), and myself have made a lot of sacrices to craft this book. More than that, the entire list of writers, editors, and artists made this happen. It was, overall, a monstrous project. Never would I have imagined wed burn through (and burn out, in some cases) 17 writers, 2 editors, 2 copyeditors, and 20 artists. Not quite herding cats (or training dragons), but close. What you hold here is our testament to the epic world that GRRM has created. The world of Westeros (and the queer East) is a noble, amazing, exotic, terrible, deadly, sad, and also joyous place. We wanted to write more than a simple game adaptation, but also make a packed resource book for all of us who have fallen in love with ASOIAF. Its a strange time for all of us at Guardians Of Order. Most of us have moved or are moving on, as lifes courses take each on his own way. But no matter how much, or how little, we file continue to work for Mark and GoO, I feel quite privileged to have led this crew, and have my stamp upon this tome. And it goes without saying that it was hellishly exciting to work with George himself, but there, Ive just said it. It was an honour. Thus, it is my great pleasure to end this, and welcome you to A Game of Thrones d20. Remember, its all about knights, knights, knights (and dragons)! ple Jesse Scoble m Summer 2005 Sa DESIGNERS NOTE: DESIGNERS NOTE: CAVEAT: APPROVAL VS. CANON ACCURACY OF NUMBERS Although George R.R. Martin himself approved and The estimations for the strength of armies and the number of authorised all the material concerning the Seven Kingdoms, including swords any house commands was derived from consultation with certain grey areas, the only ofcial canon is what appears directly in www.westeros.org. George Martin has allowed us to keep them in, the novels. Everything else from place names to knights shields because they benet role-playing campaigns signicantly. He refuses to house words may be changed as the story progresses. Therefore to conrm or deny the numbers, however, and suggests that medieval please take anything new here with that in mind it is true, historians, scholars, and presumably maesters often disagree about unless George decides to change it. the facts. Similarly, prices and values of items are given a best estimate. The relationship of coins (a penny to a groat to a stag to a dragon) is accurate, but the prices for items may vary wildly between two regions, between different seasons, and between the RPG and the novels. FOREWORD Z P 3 z AGE

5 Table of Contents Chapter 1: Introducing a Game of Thrones 8 Tully.. . . .. . . .. . . .. . . .. . . .. . 86 Reputation . . .. . . .. . . .. . . .. . 187 Summary: Book One. . .. . . .. . . .. . . .9 Tyrell. . . .. . . .. . . .. . . .. . . .. . .87 Inuence .. . . .. . . .. . . .. . . .. . 189 What is a Game of Thrones RPG? 14 Frey .. . . .. . . .. . . .. . . .. . . .. . 88 Chapter 10: Character Defects.. . . .. . . .. . 195 Umber . .. . . .. . . .. . . .. . . .. . 88 Step 10: Select Character Defects.. . 195 Example of Game Play. .. . . .. . . .. . . 16 No House . . .. . . .. . . .. . . .. . 89 History of Fantasy. .. . . .. . . .. . . .. . .20 Chapter 11: Equipment . . .. . . .. . . .. . . .. .203 Social Status .. . . .. . . .. . . .. . 90 Chapter 2: Character Creation Basics . .. . .38 Introduction. . .. . . .. . . .. . . .. . . .. .203 Chapter 6: Character Class. . .. . . .. . . .. . .93 Character Creation Summary Chart 39 Starting Equipment . . .. . . .. .203 Step 6: Select Class . . . .. . . .. . . .. . .93 Highborn and Wealth. .. . . .. .203 Background Points .. . . .. . . .. . . .. . .39 Class Descriptions .. . . .. . . .. . . .. . 98 Lowborn and Wealth . .. . . .. .204 Step 1: Discussion. .. . . .. . . .. . . .. . .40 Artisan . .. . . .. . . .. . . .. . . .. . 100 Wealth and Money .. . . .. . . .. . . .. .205 Step 2: Character Outline . . .. . . .. . .42 Godsworn . . .. . . .. . . .. . . .. . 103 Trade Goods .. . . .. . . .. . . .. .205 Chapter 3: Ability Scores.. . . .. . . .. . . .. . .47 Hunter . .. . . .. . . .. . . .. . . .. . 108 Weapons. .. . . .. . . .. . . .. . . .. . . .. 206 Step 3: Generate Ability Scores . .. . .47 Knave . . .. . . .. . . .. . . .. . . .. . 110 Armour. . .. . . .. . . .. . . .. . . .. . . .. . 211 Chapter 4: Backgrounds. .. . . .. . . .. . . .. . .54 Maester. .. . . .. . . .. . . .. . . .. . 113 Goods and Services . . . .. . . .. . . .. . 216 file Step 4: Select Background . .. . . .. . .54 Man-at-arms . .. . . .. . . .. . . .. . 116 Noble . . .. . . .. . . .. . . .. . . .. . 120 Special and Superior Items .. . 218 Dorne . . .. . . .. . . .. . . .. . . .. . .56 Raider . . .. . . .. . . .. . . .. . . .. . 122 Breaking Objects . .. . . .. . . .. . . .. .220 ple The Dothraki Sea .. . . .. . . .. . .57 Prestige Classes . . .. . . .. . . .. . . .. . 128 Poisons . . .. . . .. . . .. . . .. . . .. . . .. . 221 The Free Cities . . .. . . .. . . .. . .58 The Iron Islands . .. . . .. . . .. . 60 Bloodrider . . .. . . .. . . .. . . .. . 128 Chapter 12: Game Mechanics .. . . .. . . .. .226 m Kings Landing . . .. . . .. . . .. . . 61 Brother of the Kingsguard . .. . 131 Introduction. . .. . . .. . . .. . . .. . . .. .226 Sa The North . . .. . . .. . . .. . . .. . .64 Commander. .. . . .. . . .. . . .. . 132 Time .. . . .. . . .. . . .. . . .. . . .. . . .. .226 The Reach . . .. . . .. . . .. . . .. . .65 Knight . .. . . .. . . .. . . .. . . .. . 134 Taking Action .. . . .. . . .. . . .. . . .. .228 The Riverlands . . . .. . . .. . . .. . 66 Nights Watch Ranger. .. . . .. . 138 Ability Checks . . .. . . .. . . .. .229 The Stormlands. . .. . . .. . . .. . .67 Nights Watch Steward.. . . .. . 140 Skill Checks .. . . .. . . .. . . .. .229 The Vale of Arryn .. . . .. . . .. . 68 Spy .. . . .. . . .. . . .. . . .. . . .. . 142 Opposed Checks. .. . . .. . . .. .229 The Westerlands . .. . . .. . . .. . 69 Water Dancer .. . . .. . . .. . . .. . 144 Combat . .. . . .. . . .. . . .. . . .. . . .. .234 The Wild.. . . .. . . .. . . .. . . .. . .70 Chapter 7: Skills . . . .. . . .. . . .. . . .. . . .. . 147 Combat Flowchart . . . .. . . .. .234 Chapter 5: House Afliations .. . . .. . . .. . . 74 Step 7: Select Skills . . . .. . . .. . . .. . 147 Initiative .. . . .. . . .. . . .. . . .. .235 Step 5: Select House Afliation . .. . . 74 Chapter 8: Feats.. . . .. . . .. . . .. . . .. . . .. . 161 Actions in Combat . . . .. . . .. .236 Arryn . . .. . . .. . . .. . . .. . . .. . .77 Step 8: Select Feats.. . . .. . . .. . . .. . 161 Attack Options . . .. . . .. . . .. . 241 Baratheon . . . .. . . .. . . .. . . .. . .78 Background Feats .. . . .. . . .. . 166 Defence. .. . . .. . . .. . . .. . . .. .249 Greyjoy. .. . . .. . . .. . . .. . . .. . .79 General Feats .. . . .. . . .. . . .. . 171 Damage. .. . . .. . . .. . . .. . . .. . 251 Lannister .. . . .. . . .. . . .. . . .. . 80 Legendary Feats. . .. . . .. . . .. . 183 Tournaments .. . . .. . . .. . . .. .258 Martell . .. . . .. . . .. . . .. . . .. . . 81 Chapter 9: Reputation and Inuence . . .. . 187 Example of Combat . . .. . . .. .259 Stark . . . .. . . .. . . .. . . .. . . .. . .82 Step 9: Using Reputation and Inuence . .. . 261 Targaryen.. . . .. . . .. . . .. . . .. . .83 Assign Reputation and Inuence . .. . 187 TABLE OF CONTENTS Z P 4 z AGE

6 Z z TABLE OF CONTENTS Chapter 13: Mechanics: Game Mastering Basics 311 Iron Islands . . .. . . .. . . .. . . .. . . .. 369 Playing in the Seven Kingdoms . . .. . . .. . 271 Advice Summary for the GM . . . .. . 313 Riverlands .. . . .. . . .. . . .. . . .. . . .. .372 Introduction. . .. . . .. . . .. . . .. . . .. . 271 A GMs Miscellany.. . . .. . . .. . . .. . 314 Mountains of the Moon .. . . .. . . .. .375 Creating a Hero . . .. . . .. . . .. . . .. .273 Classes for NPCs . .. . . .. . . .. . . .. . 314 Westerlands . . .. . . .. . . .. . . .. . . .. 380 Living in the Seven Kingdoms . . .. . 281 Commoner . .. . . .. . . .. . . .. . 315 The Reach.. . . .. . . .. . . .. . . .. . . .. .382 Play Style: Noble House. . .. . 281 Godswife of the Great Shepherd 315 Stormlands . . .. . . .. . . .. . . .. . . .. .384 Play Style: Game of Thrones 283 Nights Watch Builder .. . . .. . 317 Dorne . . . .. . . .. . . .. . . .. . . .. . . .. 386 Play Style: Band of Heroes .. .285 Maegi . . .. . . .. . . .. . . .. . . .. . 318 The East . .. . . .. . . .. . . .. . . .. . . .. 388 Contributions .. . . .. . . .. . . .. . . .. 286 Magic . . . .. . . .. . . .. . . .. . . .. . . .. .322 Chapter 16: Player Advice Summary . . . .. .287 Translating Fantasy d20 Characters 327 Characters from A Game of Thrones . .. . 391 Chapter 14: GMing the Seven Kingdoms .. .290 Character Advancement .. . . .. . . .. .330 Major Characters . .. . . .. . . .. . . .. .392 Introduction. . .. . . .. . . .. . . .. . . .. .290 Bestiary. . .. . . .. . . .. . . .. . . .. . . .. .333 Minor Characters . .. . . .. . . .. . . .. . 414 Themes of the Seven Kingdoms.292 Chapter 15: d20 Character Sheets. . .. . . .. . . .. .442 Fantastic Elements.. . . .. . . .. .293 The World of A Game of Thrones.. . . .. . . 344 file Sample NPCs .. . . .. . . .. . . .. . . .. .459 Dening the Game .. . . .. . . .. . . .. .294 Introduction. . .. . . .. . . .. . . .. . . .. .344 A Game of Thrones Character Glossary. .472 Creating the Game .. . . .. . . .. . . .. 300 Recent History of the Seven Kingdoms 346 Glossary of d20 Game Terms.. . . .. . . .. .483 ple Dening the Experience . . . .. 300 Kings Landing.. . . .. . . .. . . .. . . .. .355 Blank Character Sheet . . .. . . .. . . .. . . .. 496 Designing Campaigns. .. . . .. .303 Dragonstone. . .. . . .. . . .. . . .. . . .. .358 m Designing Convention Games 306 Keeping the Players Interested 307 The North . . . .. . . .. . . .. . . .. . . .. 360 Sa Open Game License licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated Path of Faith Copyright 2002, Fantasy Flight Publishing, Inc. Path of Shadow Copyright 2002, Fantasy Flight Publishing, Inc. Version 1.0a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must afx such a notice to any Open Game Content that you versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any Path of Magic Copyright 2002, Fantasy Flight Publishing, Inc. The following text is the property of Wizards of the Coast, Inc. and is Copyright Spells & Spellcraft Copyright 2002, Fantasy Flight Publishing, Inc. Use. 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Brown Nephew Open Game Content Trademark or Registered Trademark. The use of any Product Identity in Open Game are used by a Contributor to identify itself or its products or the associated products Content does not constitute a challenge to the ownership of that Product Identity. Seafarers Handbook Copyright 2001, Fantasy Flight Publishing, Inc. contributed to the Open Game License by the Contributor (g) Use, Used or The owner of any Product Identity used in Open Game Content shall retain all rights, Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc. Subject to the Product Identity designation above, the remainder of this publication Using means to use, Distribute, copy, edit, format, modify, translate and otherwise title and interest in and to that Product Identity. Silver Age Sentinels d20 Copyright 2002, Guardians Of Order, Inc. is designated as Open Game Content. create Derivative Material of Open Game Content. (h) You or Your means the 8. Identication: If you distribute Open Game Content You must clearly indicate TABLE OF CONTENTS Z P 5 z AGE

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